Client launcher tool that testers can use to download the current client and patch their existing client.
Windows
MacOS
CICD jobs to control release of each game server, client, as well as the client launcher.
Test server that is updated after every change
General
Kick out character after async request closes
Save location on server so that logging in returns you to last spot you were
Save direction of character so that it is facing the same way when logging back in
Have clients see other characters that are on the server
UI: Health, mana, endurance, name, stats
UI: Inventory / equipment management
Starting items based on class/race/deity
Items loaded from server/database
Character loads weapon models based on weapon types
Character uses appropriate animations based on weapon types
Character sees other characters using appropriate models/animations based on weapon types
Slots restrict items based on allowed slot type, race, class, deity combinations
Can store items in containers
Stackable items
Item deletion
Cross Platform Support (OSx)
Content Management Tool
Can modify database entities using a GUI
Entities can be downloaded and used for local development
Entities can be downloaded and used in released builds
NPC Management: Simple movements, visibility on clients
NPC Management: Threat/Aggro
NPC Management: AI - NavMesh pathing
NPC Management: Waypoint system
Looting
Simple Combat
Character Death
Leaving/entering zones
Proximity to zone lines
Clickable
Death
Teleport Spells
From Scripted Events
Guilds
Guild Creation
Guild Invitations
Guild Removals
Guild Roles / Promotions / Demotions
Grouping
Merchants
Merchant database definitions
Can see items for sale on client
Purchase
Sell
Banking
Store/Save items
Store/Save coins
Trading
Player to player trading of items/coins
Player to NPC trading of items/coins
Spells
Spell Effects building blocks
Spell Book Window on client
Load spells into spellbar
Players can cast spells
Spellcasting animations
Beneficial and detrimental aggro
Curse counters and curing
Spell fizzles
Spell resists
Recaster timers
Require line of sight for detrimental spells
Spell Effects
DD Nukes
AOE Nukes
DoTs
Stat Buffs (incl. movement/combat speed)
Stat Debuffs (incl. movement/combat speed)
Root
Mesmerize
Feign Death
Invisibility
Stun
Teleport/Gate/Evacuate
Resurrection
Lifetap/Siphon
Twitch (health, mana, endurance)
Memory Wipe
Aggro Modifier Buffs/Debuffs
Automated deployments to test server
Client patcher to download latest client
Skills
Taunt
Kick
Slam/Bash
Tracking
Sneak
Hide
Sense Heading
Feign Death
Mend
Harm Touch
Lay Hands
Foraging
Monk Kicks
Ranged / Archery / Throw
Parry, Dodge, Riposte, Block
Backstab
Dual Wield
Skillups
Combat
Spells
Class Skills
All Abilities
NPC Management: Ability to script each NPC with unique quests / events
Robust NPC API on Authoritative client that will control NPCs, how they respond back to players, trigger a particular spell, etc.
Ability to drop “scripted” quest / events into a folder on the Authoritative client and have them all load / execute in that zone. This would use the above NPC API.
Triggers
On say
On given items
On given coins
On aggro
Responses
Give items to player
Give coins to player
Give faction to player
Give experience to player
Prevent certain interactions/behaviors from being repeatable. (i.e. "quest flags")
Create an example quest in which the npc interacts with the player
Create an example quest in which the completion updates a “completed” flag on the server
Create an example raid event using the scriptable NPC API. Completion of the raid should also update a “completed” flag for all players involved.
Camping and logging off
Milestone 2
Spell Improvements
NPC Spellcasting (Inherent, not scripted)
Authoritative checks for detrimental spells
Bard Songs
Reagents
More Spell Effects
Illusions
Reverse Damage Shield (detrimental on target)
Levitate
Summoned Items
Knockback
Pets
Pet ownership & AI logic
Pet commands
Sit
Stand
Guard
Follow
Attack
Back off
Charm spells
Crafting
Recipe entries
Crafting containers
Skillups
Combat Disciplines
Experience Loss on Death
Experience Gain on Resurrect
UI Standardization: Same layout used throughout game
Keyboard configuration options
In game admin commands (spawn npc, kick player, ban player)
Content creation website:
Item creation
Npc creation (+ waypoints, merchants, bankers)
Spell creation
Crafting recipe creation
Player bug submissions
Consumable item types
Eating and drinking
Stunted health, mana, endurance regeneration when hungry or thirsty
Clicky spells
Ability to report other players in game
Fall damage
Emote chat commands which tie to animations
Character progression milestones (i.e. after completing 10 specific quests we update a flag somewhere to say that you've completed a milestone, which will be used to access content)
Dueling
In-game languages
Client configuration
Chat font color and size
Video settings
Audio settings
Persistent user interface (that their windows are in the same location when they log back in)